Kickstarter’s “Fear The Living” is a fun filled RPG game in which the world you know is gone, conquered by hungry dead beings. In this tabletop roleplaying game, you play the role of a badass, codependent and dysfunctional survivor of zombie apocalypse. Your main objective in the game is to survive. The players are capable, passionate, and daring survivors in the game. The personal relationships and priorities in the game play a vital role and also help the players survive the zombie apocalypse. This relationship gives the players an extra dice between the combat. The players need stay careful that no one uses their feelings to distort them.
This game captures some hard choices that must be made by every player. The game starts with a roll of dice. Once the dice is rolled, the 4s, 5s, and 6s are counted as successes. These can be spent on gaining advantages such as bribe, threaten, betray, help and harm. This captures your player’s attributes and what the survivor is doing in the game
Once the dice are rolled, 4s, 5s, and 6s are counted as a successful turn which is spent on Advantages such as Bribe, Betray, Threaten, Help, and Harm, which capture what your survivor is doing in the game. Each dice rolled is a Harbinger, and gives the GM which can make things go wrong for you and your fellow survivors, and can also augment NPC dice pools, or bring zombies down on your heads.
In Kickstarter’s “Fear the living” each character got a type. The way of doing things or MO shows what special roles and attributes the players possess in the game. The characters can be a Necrologist, obsessed with learning about walking. The players can gain control over their characters by suffering from their liabilities, dealing with risks, and playing to the attributes and relationships.